Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Nearly killed. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine). |
3 |
29 |
Gained a contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Clem Buckman's normal circles. Gain a Contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
35 |
One of Clem Buckman's pieces of art is stolen, and the investigation brings Clem Buckman into the criminal underworld. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Moved to a new world. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Injured. |