Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Drafted into Star Marine |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Opponents of Clem Stevens's belief system ambush Clem Stevens. |
3 |
28 |
Scarred. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Clem Stevens's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Clem Stevens is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
44 |
Clem Stevens manipulate and charm Clem Stevens's way through high society. Gain a Rival and an Ally. |
7 |
44 |
Promoted to Noble (Dilettante) rank 1. |