Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Cleo Diaz's life into chaos, forcing Cleo Diaz to leave the planet. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Cleo Diaz's work ends up coming home with Cleo Diaz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Failed to qualify for Marine Support (Marine). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
24 |
Attacked by enemies that Cleo Diaz easily defeat. |
3 |
24 |
Gain Enemy if Cleo Diaz don't already have one. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
28 |
Cleo Diaz do not know what happened to Cleo Diaz. There is a gap in Cleo Diaz's memory. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
29 |
Gained a contact. |
5 |
32 |
Promoted to Entertainer (Artist) rank 1. |
6 |
32 |
Continued as Entertainer (Artist). |
6 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Cleo Diaz far from home. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Cleo Diaz faith is shaken. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Cleo Diaz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |