Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Become leader in social movement. |
3 |
28 |
Gain an Ally and an Enemy. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Moved to a new world. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Failed to qualify for Law Enforcement (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Clint Wilson's Contacts or Allies betrays Clint Wilson, ending Clint Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Birth or Death involving a family member or close friend. |