Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Clyde Batt's business expands, Clyde Batt's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Made lifelong friends. Gain 1 Allies. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Clyde Batt is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Clyde Batt's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |