Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Cody Dabs, forcing Cody Dabs to leave Cody Dabs's career. Gain a Rival. |
1 |
19 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Cody Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
28 |
One of Cody Dabs's pieces of art is stolen, and the investigation brings Cody Dabs into the criminal underworld. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Win a prestigious prize. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Cody Dabs far from home. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Cody Dabs is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |