Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Coleman McMillan do not know what happened to Coleman McMillan. There is a gap in Coleman McMillan's memory. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A series of bad deals and decisions force Coleman McMillan into bankruptcy. Coleman McMillan salvages what Coleman McMillan can. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Coleman McMillan's belief system ambush Coleman McMillan. |
6 |
36 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Coleman McMillan come into conflict with a splinter group Coleman McMillan's own religion which maintains Coleman McMillan's version is the wrong one. Gain 3 Rivals. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Coleman McMillan is caught in the periphery of a scandal. |
8 |
45 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |