Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
19 |
Gain Enemy if Coleman Raycraft don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Coleman Raycraft easily defeat. |
3 |
27 |
Gain Enemy if Coleman Raycraft don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
34 |
Gain Enemy if Coleman Raycraft don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |