Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
29 |
Colonel Frazier's work is sabotaged by unknown parties. Colonel Frazier start again from scratch. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
Win a prestigious prize for Colonel Frazier's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Amnesia. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |