Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Craig Clubb's ship is damaged, and Craig Clubb have to hitch-hike Craig Clubb's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Craig Clubb is chosen to represent Craig Clubb's faith in a vid show or other highly public forum. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Craig Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
30 |
Failed to qualify for Physician (Scholar). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
33 |
Attempted a risky adventure and was wildly successful. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Betrayed by a friend. One of Craig Clubb's Contacts or Allies betrays Craig Clubb, ending Craig Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
38 |
Voluntarily left Scavenger |
8 |
38 |
Failed to qualify for Free Trader (Merchant). |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
41 |
Craig Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
44 |
Become deeply involved in politics on Craig Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
45 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |