Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Crawford Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A revolution, attack or other unusual event throws Crawford Bluit's life into chaos, forcing Crawford Bluit to leave the planet. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Citizen (Colonist). |
5 |
35 |
Crawford Bluit rise to a position of power in Crawford Bluit's colony or corporation. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Crawford Bluit learn something Crawford Bluit should not have – a corporate secret, a political scandal – which Crawford Bluit can profit from illegally. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
Crawford Bluit learn something Crawford Bluit should not have – a corporate secret, a political scandal – which Crawford Bluit can profit from illegally. |
7 |
45 |
Forced to muster out. |