Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Curley Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Curley Hislop fail to help. Gain an Enemy. |
2 |
22 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Curley Hislop have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Curley Hislop's Contacts or Allies betrays Curley Hislop, ending Curley Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Moved to a new world. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |