Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Curtis Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Curtis Hicks have no idea what happened to Curtis Hicks – they found Curtis Hicks's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
When dealing with an alien race, Curtis Hicks botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Curtis Hicks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |