Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Returned to Citizen (Colonist). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Merchant (Broker). |
7 |
38 |
Given advanced training in a specialist field |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |