Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Refuse to abuse Dale Jackson's position for profit. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Befriended by a senior agent. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Uncover a major conspiracy against Dale Jackson's employers. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |