Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
29 |
Damon Griffin's work is sabotaged by unknown parties. Damon Griffin may salvage what Damon Griffin can and give up. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Merchant (Broker). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Damon Griffin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |