Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Dan Askew's Contacts or Allies betrays Dan Askew, ending Dan Askew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Dan Askew's job. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Dan Askew's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Dan Askew refused an offer of inducements to betray Dan Askew's faith. Gain 1 enemies. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |