Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Dana Sims do not know what happened to Dana Sims. There is a gap in Dana Sims's memory. |
2 |
19 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
20 |
Inherit a gift from a rich relative. |
3 |
23 |
Continued as Noble (Administrator). |
3 |
27 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
27 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
27 |
Continued as Noble (Administrator). |
4 |
28 |
Become deeply involved in politics on Dana Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
31 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
33 |
Inherit a gift from a rich relative. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Dana Sims's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |