Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Darrell McNamara far from home. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Imperial trade restrictions force Darrell McNamara out of business. |
6 |
35 |
Became a Rogue (Thief). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Thug). |
7 |
42 |
Hire a new lawyer. |
7 |
43 |
Promoted to Prisoner (Thug) rank 1. |
7 |
43 |
Paroled from prison. |