Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Opponents of Darrell Snyder's belief system ambush Darrell Snyder. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
24 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
24 |
Continued as Scholar (Field Researcher). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Darrell Snyder from Darrell Snyder's work. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Good fortune |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
36 |
A disaster leaves several injured, and others blame Darrell Snyder, forcing Darrell Snyder to leave Darrell Snyder's career. Gain a Rival. |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Darrell Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Switched to Scholar (Physician) with previous rank. |
7 |
40 |
Win a prestigious prize for Darrell Snyder's work. |