Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Darryl Andrew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
24 |
Join a successful conspiracy of nobles. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
29 |
Become deeply involved in politics on Darryl Andrew's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
5 |
35 |
Darryl Andrew manipulate and charm Darryl Andrew's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Noble (Dilettante) with the new title Black Sheep and previous rank. |
6 |
39 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
42 |
Promoted to Noble (Dilettante) rank 5. |