Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Darryl Terry don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Darryl Terry easily defeat. |
2 |
24 |
Gain Enemy if Darryl Terry don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Darryl Terry's Contacts or Allies betrays Darryl Terry, ending Darryl Terry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Darryl Terry have no idea what happened to Darryl Terry – they found Darryl Terry's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Darryl Terry's normal circles. Gain a Contact. |