Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Daryl Coleman's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Daryl Coleman is blamed for an accident that causes the death of several crew members. Daryl Coleman's guilt drives Daryl Coleman to excel. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Daryl Coleman is rewarded for Daryl Coleman's diligence or cunning. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
33 |
Voluntarily left Journalist |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Accused of a crime |
7 |
37 |
Became a Prisoner (Fixer). |
7 |
39 |
Disgraced. Word of Daryl Coleman's criminal past reaches Daryl Coleman's homeworld. |
8 |
41 |
Continued as Prisoner (Fixer). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |