Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Daryl Morgan stranded in the wilderness. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Daryl Morgan went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Daryl Morgan join a gambling circle on board. |
6 |
42 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
42 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |