Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
25 |
Dave Bain have no idea what happened to Dave Bain – they found Dave Bain's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Dave Bain's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Severely injured. Owe 7,500 for medical bills. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Dave Bain foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Flight). |
6 |
39 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Dave Bain don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |