Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
A series of bad deals and decisions force Daweksas Arep into bankruptcy. Daweksas Arep salvages what Daweksas Arep can. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Daweksas Arep do not know what happened to Daweksas Arep. There is a gap in Daweksas Arep's memory. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Daweksas Arep easily defeat. |
7 |
43 |
Gain Enemy if Daweksas Arep don't already have one. |
7 |
44 |
Forced to muster out. |