Special Agent Dean Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 45 M 6 (0) 11 (1) 2 (-2) 10 (1) 6 (0) 7 (0)6B2A67
Alcoholic, Furtive
 
Skills
Animals 0
Art (Creative) 0
Deception 3
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Intelligence Special Agent45
 
Name Type Affinity Enmity Power Influence Species
Major Knight Ally 2 0 6 5 Kedepu (M/46)
Jule Twaddle Enemy 0 4 0 1 Humaniti (M/24)
Dustin Quaman Enemy 0 4 1 0 Suerrat (M/36)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Dean Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Agent (Intelligence).
2 25 A new romantic starts. Gain an Ally.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 28 Go undercover to investigate an enemy.
3 30 Dean Kennedy is rewarded for Dean Kennedy's diligence or cunning.
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Intelligence).
4 31 Go undercover to investigate an enemy.
4 31 Spent time maintaining and using heavy vehicles.
4 34 Promoted to Agent (Intelligence) rank 3.
5 34 Continued as Agent (Intelligence).
5 36 Advanced training in a specialist field.
5 38 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
6 38 Continued as Agent (Intelligence).
6 42 Dean Kennedy's work ends up coming home with Dean Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙