Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Dee Hawkins's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
Dee Hawkins's ship is damaged, and Dee Hawkins have to hitch-hike Dee Hawkins's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
32 |
Join homeworld’s celebrity circles |
5 |
32 |
Gain a contact |
5 |
32 |
Promoted to Entertainer (Artist) rank 1. |
6 |
32 |
Continued as Entertainer (Artist). |
6 |
34 |
One of Dee Hawkins's pieces of art is stolen, and the investigation brings Dee Hawkins into the criminal underworld. |
7 |
36 |
Voluntarily left Artist |
7 |
36 |
Failed to qualify for Physician (Scholar). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
41 |
Dee Hawkins learn something Dee Hawkins should not have – a corporate secret, a political scandal – which Dee Hawkins can profit from illegally. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |