Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Delmar Coghill's actions. Delmar Coghill actions lead to an honorabe discharge. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Delmar Coghill is blamed for an accident that causes the death of several crew members. Delmar Coghill's guilt drives Delmar Coghill to excel. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Accused of a crime |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
41 |
Persecuted by a prison gang. |