Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
A crime lord considers Delmar Grant his protégé. |
5 |
38 |
Promoted to Rogue (Thief) rank 5. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
A police detective or rival criminal forces Delmar Grant to flee and vows to hunt Delmar Grant down. Gain an Enemy. |
7 |
41 |
Became a Entertainer (Journalist). |
7 |
45 |
Delmar Grant is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |