Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Involved in the planning of an impressive heist. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
One of Derek Chapman's pieces of art is stolen, and the investigation brings Derek Chapman into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Derek Chapman far from home. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Contact with Government. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Good fortune |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |