Derek Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 45 M 6 (0) 5 (-1) 9 (1) 2 (-2) 10 (1) 10 (1)6592AA
Values religion, Self-Confident
 
Skills
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Medic 0
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 01
Entertainer Performer 12
Drifter Barbarian 13
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Rosa Askew Ally 1 0 1 1 Ayansh'i (F/26)
Forgiveness.
Mammie Dickman Enemy 0 1 2 0 Humaniti (F/24)
 
Term Age History
1 18 Entered University.
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 22 Dropped out of university.
2 22 Became a Rogue (Thief).
2 26 Involved in the planning of an impressive heist.
3 26 Voluntarily left Thief
3 26 Became a Entertainer (Performer).
3 27 One of Derek Chapman's pieces of art is stolen, and the investigation brings Derek Chapman into the criminal underworld.
3 30 Promoted to Entertainer (Performer) rank 1.
4 30 Continued as Entertainer (Performer).
4 31 An investigation, tour, project or expedition goes wrong, stranding Derek Chapman far from home.
5 31 Failed to qualify for Cavalry (Army).
5 31 Became a Drifter (Barbarian).
5 34 Contact with Government.
6 35 Continued as Drifter (Barbarian).
6 36 Attempted a risky adventure and was injured.
6 36 Lightly injured, no permanent damage. Fully recovered.
7 39 Continued as Drifter (Barbarian).
7 42 Good fortune
7 43 Promoted to Drifter (Barbarian) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙