Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Caught cheating in some fashion, advancing Derek Simmmons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
A disaster leaves several injured, and others blame Derek Simmmons, forcing Derek Simmmons to leave Derek Simmmons's career. Gain a Rival. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
26 |
Injured. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
38 |
A series of bad deals and decisions force Derek Simmmons into bankruptcy. Derek Simmmons salvages what Derek Simmmons can. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
Join a social movement. |
7 |
39 |
Dropped out of the merchant academy. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
43 |
Promoted to Merchant (Free Trader) rank 1. |