Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Devon Cooper learn something Devon Cooper should not have – a corporate secret, a political scandal – which Devon Cooper can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Scholar (Physician). |
4 |
33 |
Make a breakthrough in Devon Cooper's field. |
4 |
33 |
Promoted to Scholar (Physician) rank 1. |
5 |
33 |
Voluntarily left Physician |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Devon Cooper's Contacts or Allies betrays Devon Cooper, ending Devon Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
39 |
Devon Cooper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Devon Cooper have been following false teachings! |