Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Dexter Carter's time in the scouts. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Dexter Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
29 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
32 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Rogue (Thief) rank 3. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Rogue (Pirate) with the new title Sergeant and previous rank. |
6 |
38 |
Arrested and charged. |
6 |
38 |
Hired a lawyer to beat the charges. |
6 |
39 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
39 |
Voluntarily left Pirate |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Dexter Carter's normal circles. Gain a Contact. |