Doc Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 45 M 4 (-1) 8 (0) 3 (-1) 6 (0) 12 (2) 9 (1)4836C9
Inefficient, Terrified
 
Skills
Athletics 0
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Melee (Blade) 2
Profession (Colonist) 0
Recon 1
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lieutenant1 / 02
Marine Star Marine Marine01
Drifter Barbarian 13
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Dick Craig Enemy 0 3 0 4 Kargol (M/24)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Given a special assignment or duty in Doc Askew's unit.
1 22 Commissioned in Army (Cavalry) with the new title Lieutenant.
2 22 Continued as Army (Cavalry).
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Became a Marine (Star Marine) with the new title Marine.
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Became a Drifter (Barbarian).
4 31 Attacked by enemies that Doc Askew easily defeat.
4 31 Gain Enemy if Doc Askew don't already have one.
5 31 Continued as Drifter (Barbarian).
5 35 Find valuable salvage.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Continued as Drifter (Barbarian).
6 38 Doc Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Became a Merchant (Broker).
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