Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Doctor Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Doctor Perkins's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Doctor Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |