Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Donald Simmons's ship is damaged, and Donald Simmons have to hitch-hike Donald Simmons's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Donald Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Donald Simmons do not know what happened to Donald Simmons. There is a gap in Donald Simmons's memory. |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
34 |
Donald Simmons do not know what happened to Donald Simmons. There is a gap in Donald Simmons's memory. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
A sudden war destroys Donald Simmons's trade routes and contacts, forcing Donald Simmons to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Failed to qualify for Corporate (Citizen). |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |