Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Corporate (Citizen). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
30 |
Attacked by enemies that Donnie Mcarthy easily defeat. |
2 |
30 |
Gain Enemy if Donnie Mcarthy don't already have one. |
3 |
32 |
Continued as Drifter (Barbarian). |
3 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Continued as Drifter (Barbarian). |
4 |
40 |
Find valuable salvage. |
4 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
40 |
Continued as Drifter (Barbarian). |
5 |
43 |
Donnie Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |