Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Donnie Shelton's business expands, Donnie Shelton's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Donnie Shelton's life into chaos, forcing Donnie Shelton to leave the planet. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Donnie Shelton do not know what happened to Donnie Shelton. There is a gap in Donnie Shelton's memory. |
5 |
29 |
Switched to Army (Cavalry) with previous rank. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
33 |
Continued as Army (Cavalry). |
6 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
35 |
Become leader in social movement. |
7 |
35 |
Gain an Ally and an Enemy. |
7 |
38 |
Dropped out of the merchant academy. |
8 |
38 |
Continued as Army (Cavalry). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |