Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Accepted a deal with criminal or other figure under investigation. |
3 |
22 |
Returned to Scout (Surveyor). |
3 |
26 |
Dudley Willis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dudley Willis fail to help. Gain an Enemy. |
3 |
26 |
Dudley Willis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Forced to muster out. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Dudley Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Gained a contact. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Dudley Willis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
36 |
Returned to Drifter (Scavenger). |
8 |
39 |
Attacked by enemies that Dudley Willis easily defeat. |
8 |
39 |
Gain Enemy if Dudley Willis don't already have one. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |