Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Duke Halpine is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Duke Halpine's Contacts or Allies betrays Duke Halpine, ending Duke Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
36 |
Duke Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Opponents of Duke Halpine's belief system ambush Duke Halpine. |
8 |
40 |
Severely injured. Owe 10,000 for medical bills. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
43 |
Duke Halpine do not know what happened to Duke Halpine. There is a gap in Duke Halpine's memory. |