Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Earl Knight's actions. The ship suffers severe damage and Earl Knight is blamed for the disaster. Earl Knight is court - martialled and discharged. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Severely injured. Owe 15,000 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Earl Knight went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Became a Scholar (Scientist). |
7 |
40 |
Make a breakthrough in Earl Knight's field. |
7 |
41 |
Promoted to Scholar (Scientist) rank 1. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
42 |
Assigned to work on a secret project for a patron or organisation. |
8 |
45 |
Promoted to Scholar (Scientist) rank 2. |