Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
Criticised a questionable political leader on Earl Steeves 's homeworld, causing his downfall. Gain an Enemy |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Earl Steeves is forced out because of censorship or controversy. What truth did Earl Steeves get too close to? |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
28 |
Advanced training in a specialist field |
4 |
31 |
Attempt at commissioned failed. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Ground Assault (Marine). |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
34 |
Earl Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Betrayed by a friend. One of Earl Steeves 's Contacts or Allies betrays Earl Steeves , ending Earl Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Failed to qualify for Merchant Academy. |
8 |
35 |
Submitted to the draft. |
8 |
35 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
8 |
39 |
Earl Steeves is blamed for an accident which causes the death of several crew members. Guilt drives Earl Steeves to exile. |
9 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |