Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Earle Parlow went above and beyond the call of duty. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Good fortune |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Earle Parlow's ship is damaged, and Earle Parlow have to hitch-hike Earle Parlow's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Earle Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Earle Parlow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |