Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Earnest Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earnest Carr fail to help. Gain an Enemy. |
2 |
20 |
Earnest Carr's ship is damaged, and Earnest Carr have to hitch-hike Earnest Carr's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Earnest Carr faith is shaken. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Earnest Carr is chosen to represent Earnest Carr's faith in a vid show or other highly public forum. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Earnest Carr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Earnest Carr is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |