Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Ed Stanway's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Ed Stanway is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |