Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A sudden war destroys Edgar Stanway's trade routes and contacts, forcing Edgar Stanway to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Edgar Stanway far from home. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Edgar Stanway's work ends up coming home with Edgar Stanway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Opponents of Edgar Stanway's belief system ambush Edgar Stanway. |
8 |
40 |
Scarred. Owe 5,000 for medical bills. |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
43 |
Attempted a risky adventure and was wildly successful. |