Crewman Edith Crowle  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 45 M 7 (0) 7 (0) 8 (0) 6 (0) 7 (0) 4 (-1)778674
Dark, Conventional
 
Skills
Animals 0
Art (Presentation) 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Space Sciences/Planetology) 1
Science (Social Sciences/Psychology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Scholar Scientist 13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Cornelious Harvey Enemy 0 4 1 1 Tapazmal (M/51)
Ephriam Shelton Ally 3 0 1 1 Sydite (M/36)
Ephriam Shelton is out of contact doing something interesting but not suspicious.
Ephriam Shelton is in desperate trouble and could use the character’s help.
Geneva Brieris Rival 1 1 0 0 Irhadre (F/37)
Felecia McDonaugh Enemy 1 4 0 2 Ne Kraeda ren Kelva (F/51)
Felecia McDonaugh gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Edith Crowle's work ends up coming home with Edith Crowle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Failed to qualify for Worker (Citizen).
2 20 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Edith Crowle's Contacts or Allies betrays Edith Crowle, ending Edith Crowle's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Believer (Holy Warrior) with the new title Hopeful.
3 28 Edith Crowle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 28 Became a Scholar (Scientist).
4 32 Assigned to work on a secret project for a patron or organisation.
5 32 Continued as Scholar (Scientist).
5 34 Work for an eccentric but brilliant mentor, who becomes an Ally.
5 36 Promoted to Scholar (Scientist) rank 1.
6 36 Continued as Scholar (Scientist).
6 40 Caught cheating in some fashion, advancing Edith Crowle's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6 40 A disaster leaves several injured, and others blame Edith Crowle, forcing Edith Crowle to leave Edith Crowle's career. Gain a Rival.
6 40 Injured. Fully recovered. Owe 1,250 for medical bills.
6 40 Gain an Enemy
6 40 Forced to muster out.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Edith Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy.
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