Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Edith Crowle's work ends up coming home with Edith Crowle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Edith Crowle's Contacts or Allies betrays Edith Crowle, ending Edith Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Edith Crowle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Caught cheating in some fashion, advancing Edith Crowle's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
40 |
A disaster leaves several injured, and others blame Edith Crowle, forcing Edith Crowle to leave Edith Crowle's career. Gain a Rival. |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
40 |
Gain an Enemy |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Edith Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy. |