Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
26 |
Involved in the planning of an impressive heist. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Edith Enright do not know what happened to Edith Enright. There is a gap in Edith Enright's memory. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
32 |
Caught cheating in some fashion, advancing Edith Enright's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
An expedition or voyage goes wrong, leaving Edith Enright stranded in the wilderness. |
5 |
32 |
Gain an Enemy |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
35 |
Moved to a new world. |
6 |
38 |
Promoted to Scholar (Scientist) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
40 |
Make a breakthrough in Edith Enright's field. |
7 |
42 |
Promoted to Scholar (Scientist) rank 2. |