Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Commanding officer takes an interest in Elbert Williams's career. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Elbert Williams's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Elbert Williams's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Elbert Williams easily defeat. |
7 |
39 |
Gain Enemy if Elbert Williams don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |